I don't think JigLib dependent upon your renderer (in this case
away3D).  It also seems like the port is still in progress (http://
www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html).
I think it was also mentioned in an earlier post that the engine still
had some bugs and wasn't the most accurate thing at the moment.

Not to say I could write the damn thing.

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