A little note here, I see a radius of 20000, you also can define the
inner subdivision...
just pass subdivision:int to the init object;
The textures will look nicer, the tris will be a lot less elongated:
will run faster and look nicer.
Fabrice
On Feb 18, 2009, at 5:01 AM, Li wrote:
Just tried this and it works:
var poli:RegularPolygon = new RegularPolygon({radius:750, sides:12});
var bmd:BitmapData = new BitmapData(400, 400, false,
0xFF0000);
bmd.perlinNoise(10, 10, 8, 1, false, true);
poli.material = new BitmapMaterial(bmd);
poli.bothsides = true;
_scene.addChild(poli);
On Wed, Feb 18, 2009 at 1:29 AM, Lucas Guilherme <[email protected]>
wrote:
Hello,
I'm a beginner of away3d.
Is it possible to apply BitmapMaterial in a polygon? Like in a plane:
plane = new Plane({material:my_material,width:250,height:250,x:0,y:
30,segmentsH:1, segmentsW:1});
I'm creating my poligon like this:
polygon = new RegularPolygon({radius:20000,sides:5});
and want to apply some texture, material on my polygon.
BR,
LĂbiny