Hi, I am wokring on a plane object and have material on back. But i find that the back material is flipped.
I dig in the group. I get a solution for MovieMaterial( scaleX to -1). But i can't find a solution for BitmapMaterial. Solutions i have now 1. Use 2 plane 2. Use a Cube Object with depth = 0 3. Flip the bitmapdata But seem all 3 generate overhead compare to just using 1 plane. William
