This is pretty sweet. But maybe simple things like moving the camera up a bit and making it a bit looser will help with the feel of it? And maybe scaling down some of those textures for some speed?
- [away3d] Third Person Shooter timo
- [away3d] Re: Third Person Shooter Peter Kapelyan
- [away3d] Re: Third Person Shooter Rob Bateman
- [away3d] Re: Third Person Shooter Kyle-Ben Snyders
- [away3d] Re: Third Person Shooter Rudolph Thomas
- [away3d] Re: Third Person Shooter Makc
