I have a copy of Milkshape 3D, which exports to Collada, but doesn't
export the skeletal or animation information - so, what I'd like to do
is write an Milkshape 3D importer.  However, while I can make sense of
how to write a mesh from scratch, I'm having trouble figuring out how
to write a skeleton from scratch, or an animation frame.

One other thing I noticed about Collada import is that all the model's
possible movements are baked into the file in pre-made animation
sequences.  If you wanted to pose a model dynamically (i.e. take each
bone and rotate it in code, then update the model), how would you go
about doing that - or go about writing a new class that could do it
for you?

I won't ask for full code or anything to solve the problem - but some
descriptions of how animation and skeleton classes link to each other
would be great.

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