Its always a good practice to look at your object to avoid confusion.
if you do not need Number3D class further in code,
Just use after scene.addChild of your object(s)
view.camera.lookAt(object.position);
You avoid this way import and generate new Number3D instance.

Fabrice
On Mar 7, 2009, at 3:11 PM, ConteZero wrote:


So now camera should be set with
camera = new Camera3D({zoom:10, focus:100, x:0, y:0, z:1000});
instead of
camera = new Camera3D({zoom:10, focus:100, x:0, y:0, z:-1000});

But if I use a positive z for camera I need also
view.camera.lookAt(new Number3D(0, 0, 0));


On Mar 7, 2:49 pm, Fabrice <[email protected]> wrote:
Camera standard position has been changed...

Fabrice

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