Its always a good practice to look at your object to avoid confusion. if you do not need Number3D class further in code, Just use after scene.addChild of your object(s) view.camera.lookAt(object.position); You avoid this way import and generate new Number3D instance.
Fabrice On Mar 7, 2009, at 3:11 PM, ConteZero wrote:
So now camera should be set with camera = new Camera3D({zoom:10, focus:100, x:0, y:0, z:1000}); instead of camera = new Camera3D({zoom:10, focus:100, x:0, y:0, z:-1000}); But if I use a positive z for camera I need also view.camera.lookAt(new Number3D(0, 0, 0)); On Mar 7, 2:49 pm, Fabrice <[email protected]> wrote:Camera standard position has been changed... Fabrice
