Can you also try this on your model mymodel.ownCanvas=true;
I think the reason pv3d is faster is mainly because of it's poor/simple Z sorting. If you enable ownCanvas on your model, it should be faster a bit. Let me know if it is any faster. Also I hear enhancements to f10 are still underway, but I am sure Rob can speak more about that. -Pete On Mon, Mar 9, 2009 at 8:02 AM, Zincuntrin <[email protected]> wrote: > > I have compared Away3D "flash 10" branch with papervision "flash 9" > branch. > > Using a model with aprox 2000 tris, I get 40 FPS with Away3D and 60 > FPS with papervision. > > I have digged into the code and I have seen that you are not using the > "render batch triangles" feature of flash 10 > (graphics.drawTriangles?), but instead, you are still using the > "triangle by triangle" approach, though using the > graphics.drawGraphicsData in flash 10. > > Am I correct? > > It would be nice, if possible, to know the future plan for flash 10 > usage, for example: What are the expected performance gains? When will > it be ready? etc... > > Many many thanks > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
