Hey Cellis

depends how you want to do it really. for example, using the mouse as your
target makes things very easy, as you have detailed information on a mouse
click about what is under it - the xyz position of the surface in
scene-space, the uv coordinate (if the drawing primitive is textured) in
material-space, and material instance, object instance, face instance etc.
If you wanted to draw a hole in the wall with this information, you could do
so by grabbing the uv coordinates from the MouseEvent and drawing a bullet
hole directly onto the texture bitmap.

If you are talking more about having particles (bullets) bouncing off a
wall, then yes, a physics engine would be requried. The Wow-engine is a
popular choice, and has been around for a while so is pretty stable, or you
could try the newer jiglib library which has better collisions with ridged
bodies, although not necessarily a benefit for simulating bullets.

atb

Rob

On Wed, Mar 11, 2009 at 2:33 PM, cellis <[email protected]>wrote:

>
> Hello All,
>
> Yet Another Collision Detection question! This is not about walls, but
> bullets. I want to be able to fire bullets at a collada and test for
> collisions. What is the best way to do this? Do i need a physics
> engine?




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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