Hi,
I've been playing with Away3D and am totally impressed at what it can do.

I have a few simple questions I wondered if someone could help with?

What would be the most efficient way of creating a 3D game level. I'm aware
the level needs to be kept small anyway, but I'd like to know if you think
it'd be better to build it as one single object (that the player is placed
inside) - and let Away3D cope with culling and whatnot. Or would it be more
efficient to chop it up into "pieces" and build the game level in code (ala
Lego) as the player moves around it?

Obviously with either route I would be extremely careful not to have too
many polys in the scene at any one time. But I just wondered if there were
any benefits to either approach? Will Away3D have a harder time processing
one single large model vs. lots of smaller carefully placed ones?

Cheers,

Rich
-- 
PHP: http://www.corephp.co.uk / Zend Certified Engineer
AS3: http://www.photonstorm.com / Full Gamer Alchemist

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