Hi Ralph,

Thanks for the tip, I have also added this just to bullet proof my
external loading a bit more.

Thanks,

Michael

On Mar 14, 9:00 am, Ralph B <[email protected]> wrote:
> Hello Michael,
> I have had the same problem and Fabrice is correct, sometimes you must
> set RectangleClipping to get a SWF with Away3D objects to load and
> display into another SWF.  The clipping limits don't seem to be
> important (except possibly for performance) - I usually just set them
> to very large numbers.
>
> Another common problem with SWF's that crash or won't display properly
> when loaded into another SWF is due to the constructor in the loaded
> SWF trying to run before the Flash player has finished loading the new
> object to the stage.  The solution is to put an ADDED_TO_STAGE event
> listener at the beginning of the constructor, then do the rest of the
> initialization when the event fires.  There was a post in this group
> about this: "Clipping.screen crashes when using Loader and doc
> class" (18 May 2008).
>
> E.g.
> public function YourClass(){
>         addEventListener(Event.ADDED_TO_STAGE, myInit);}
>
> public function myInit(event:Event){
>         // Do all the normal constructor stuff here
>
> }
>
> Ralph
>
> On Mar 14, 8:35 am, Fabrice <[email protected]> wrote:
>
> > you're welcome.
>
> > btw this snippet coming from my libs wasn't cleaned properly before  
> > mailing it. The two extra params, offsetX, Y were in my code
> > to excenter the view.x/y. by default the view.x, y centers to the  
> > clipping rect.
> > so if you want excenter, just add to this method the missing offsets  
> > params
>
> >   _view.x = rect.x+(rect.width * .5)+offsetX;
> >   _view.y = rect.y+(rect.height * .5)+offsetY;
>
> > or just clear the 2 extra params.
>
> > Fabrice
>
> > On Mar 14, 2009, at 4:10 AM, mikesven wrote:
>
> > > Hi Fabrice,
>
> > > I used the setNewClipping method that you showed above and everything
> > > is working great now.  Thank you very much!
>
> > > Thanks,
>
> > > Michael
>
> > > On Mar 13, 6:37 pm, Fabrice <[email protected]> wrote:
> > >> Hey Michael.
> > >> Try set the RectangleClipping.
>
> > >> here is a little method, you can pass a Rectangle to it.
> > >> in this case if its large as the swf,
>
> > >> setNewClipping(new Rectangle(0, 340, heightbanner, widthstage));
>
> > >>                 public function setNewClipping(rect:Rectangle,  
> > >> offsetX:Number = 0,
> > >> offsetY:Number = 0):void
> > >>                 {
> > >>                         var rectC:RectangleClipping = new  
> > >> RectangleClipping({minX:-
> > >> (rect.width*.5) ,minY:-(rect.height*.5), maxX:(rect.width*.5), maxY:
> > >> (rect.height * .5)});
> > >>                         _view.clipping = rectC;
> > >>                         _view.x = rect.x+(rect.width * .5);
> > >>                         _view.y = rect.y+(rect.height * .5);
> > >>                 }
>
> > >> of course you can directly set the RectangleClipping, just think
> > >> center of the rectangle instead of the Top left.
>
> > >> Hope it helps.
>
> > >> Fabrice
>
> > >> On Mar 13, 2009, at 10:59 PM, mikesven wrote:
>
> > >>> Hi Guys,  I have run into a little issue and I was wondering if
> > >>> anybody has run into something similar before.  I have made a  
> > >>> group of
> > >>> rotating banners using Away3D 2.3.3 and everything seems to be  
> > >>> working
> > >>> fine when this swf is published.  The problems occurs when I try to
> > >>> load the banner.swf file into my "shell" .swf file using
> > >>> flash.display.loader.  If the loaded banner swf is placed at 0,0  
> > >>> in my
> > >>> shell.swf file everything is perfect, but as soon as I place it on  
> > >>> the
> > >>> stage where I would like it (x:0 y:340), the banners will not appear
> > >>> properly unless I physically scale the shell.swf file while viewing
> > >>> it. Does anybody know what might be causing this, or any way to
> > >>> correct it?
>
> > >>> Thanks for any help that can be offered,
>
> > >>> Michael

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