Rob

Thanks for you talk tonight in Oxford very interesting. I mentioned a limitation for me of haXe was e4x, in swishmax I used to add prototypes by loading in a flash movie, and the same idea can be applied to e4x and haXe, effectively you can load a flash movie at runtime into haXe to provide the bracket functionality and get most of e4x that flash has, obviously this could be applied to the collada parsing, I can email you details if interested. Anyway...

Tonight I have just read Ralph's plaxo entry that points to his blog... http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive- amounts-of-3d-particles-with-alchemy-source-included/

And it got me thinking...

The main limitation of flash is lack of Alchemy supported byte codes. Now my suggestion is to load a haXe movie in with the alchemy byte code support at run time into the same ApplicationDomain. The file may need to be compiled in an older version of haXe due to some recent changes to app domains, but it would only have to be compiled once and I am not too sure on how you use haxe classes in flash but its easy the other way so must be possible. Another advantage of this approach is that you will be able to add this speed to the haXe branch and the normal branch and keep both versions compatible, in fact my suggestion is that if you were to create this as an enhanced mode then developers could load in an 'enhancer' movie if extra speed was needed.

I will prob post this idea to the other engines, just incase its useful.


Cheers


Justin

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