Any luck figuring this out?
On Mar 16, 4:52 pm, Fabrice <[email protected]> wrote: > none of both, my own code. > The cube just desapear using this material., or sides if i use > cubedata object. > I first need find out if its related to the primitive or the material. > > I'll run more tests tomorrow. > I'll let you know asap. > > Fabrice > > On Mar 16, 2009, at 8:56 PM, sibhod wrote: > > > > > > > Is my code not working, or is the demo I posted not working? > > > On Mar 16, 11:36 am, Fabrice <[email protected]> wrote: > >> busy looking at it... > >> Actually it gives another problem on my testroundedCube, like > >> displaying absolutly nothing :( > > >> Fabrice > > >> On Mar 16, 2009, at 5:04 PM, sibhod wrote: > > >>> If someone could just really quickly look at this and let me know > >>> wether the problem is my error, or how that class operates, I would > >>> really appreciate it! > > >>> On Mar 13, 5:02 pm, sibhod <[email protected]> wrote: > >>>> I've been doing some texts with away3d's lighting and shading, > >>>> specifically PhongColorMaterial. I've tried applying it to a > >>>>RoundedCube, but it only seems to affect three of the cube's faces. > >>>> I've uploaded an example here: > > >>>>http://sibhod.com/sandbox/phongRoundBox/ > >>>> ( click the stage to change the rotation axis ) > > >>>> The demo has 2 cubes, one applys a CubeMaterialsData with unique > >>>> PhongColorMaterial for every face, and one cube with a universal > >>>> PhongColorMaterial. It seems to only affect the lighting on three > >>>> of > >>>> the faces. > > >>>> The cube's materials are set like so: > > >>>> _cubeMaterials = new CubeMaterialsData({ > >>>> top: new PhongColorMaterial(0x89A34E), > >>>> bottom:new PhongColorMaterial(0x78613D), > >>>> right: new PhongColorMaterial(0xFC1559), > >>>> front: new PhongColorMaterial(0x9EC482), > >>>> back: new PhongColorMaterial(0xE3D394), > >>>> left: new PhongColorMaterial(0xA0F0E8) > >>>> }) > > >>>> _cube = newRoundedCube({ > >>>> faces:_cubeMaterials, > >>>> width: 150, > >>>> height: 150, > >>>> depth: 150, > >>>> radius: 50, > >>>> subdivision:2 }); > > >>>> _cube2 = newRoundedCube({ > >>>> material: new PhongColorMaterial(0x888888), > >>>> width: 150, > >>>> height: 150, > >>>> depth: 150, > >>>> radius: 50, > >>>> subdivision:2 }); > > >>>> What do I need to do to have all the faces responding to the light > >>>> source?
