Any luck figuring this out?

On Mar 16, 4:52 pm, Fabrice <[email protected]> wrote:
> none of both, my own code.
> The cube just desapear using this material., or sides if i use  
> cubedata object.
> I first need find out if its related to the primitive or the material.
>
> I'll run more tests tomorrow.
> I'll let you know asap.
>
> Fabrice
>
> On Mar 16, 2009, at 8:56 PM, sibhod wrote:
>
>
>
>
>
> > Is my code not working, or is the demo I posted not working?
>
> > On Mar 16, 11:36 am, Fabrice <[email protected]> wrote:
> >> busy looking at it...
> >> Actually it gives another problem on my testroundedCube, like
> >> displaying absolutly nothing :(
>
> >> Fabrice
>
> >> On Mar 16, 2009, at 5:04 PM, sibhod wrote:
>
> >>> If someone could just really quickly look at this and let me know
> >>> wether the problem is my error, or how that class operates, I would
> >>> really appreciate it!
>
> >>> On Mar 13, 5:02 pm, sibhod <[email protected]> wrote:
> >>>> I've been doing some texts with away3d's lighting and shading,
> >>>> specifically PhongColorMaterial. I've tried applying it to a
> >>>>RoundedCube, but it only seems to affect three of the cube's faces.
> >>>> I've uploaded an example here:
>
> >>>>http://sibhod.com/sandbox/phongRoundBox/
> >>>> ( click the stage to change the rotation axis )
>
> >>>> The demo has 2 cubes, one applys a CubeMaterialsData with unique
> >>>> PhongColorMaterial for every face, and one cube with a universal
> >>>> PhongColorMaterial. It seems to only affect the lighting on three  
> >>>> of
> >>>> the faces.
>
> >>>> The cube's materials are set like so:
>
> >>>>                 _cubeMaterials = new CubeMaterialsData({
> >>>>                 top:   new PhongColorMaterial(0x89A34E),
> >>>>                 bottom:new PhongColorMaterial(0x78613D),
> >>>>                 right: new PhongColorMaterial(0xFC1559),
> >>>>                 front: new PhongColorMaterial(0x9EC482),
> >>>>                 back:  new PhongColorMaterial(0xE3D394),
> >>>>                 left:  new PhongColorMaterial(0xA0F0E8)
> >>>>                 })
>
> >>>>                 _cube = newRoundedCube({
> >>>>                 faces:_cubeMaterials,
> >>>>                 width: 150,
> >>>>                 height: 150,
> >>>>                 depth: 150,
> >>>>                 radius: 50,
> >>>>                 subdivision:2 });
>
> >>>>                 _cube2 = newRoundedCube({
> >>>>                 material: new PhongColorMaterial(0x888888),
> >>>>                 width: 150,
> >>>>                 height: 150,
> >>>>                 depth: 150,
> >>>>                 radius: 50,
> >>>>                 subdivision:2 });
>
> >>>> What do I need to do to have all the faces responding to the light
> >>>> source?

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