Hello,

about get bitmapdata from a bitmap, did you try get it through bitmapData
property? In your case, maybe roadcolor.bitmapData.

Best,
F

On Mon, Apr 6, 2009 at 12:26 PM, Florent <[email protected]> wrote:

>
>    Hi,
>
>    I didn't want to create a new topic as I encounter the same
> problem...
>    The only thing is I have some errors.
>    I am trying to compile the sample code given in the tutorial, but
> my
>    compiler (either Flash CS4 IDE or FlashDevelop with Flex SDK) keep
>    telling me that the "elevation" variable is undefined or (with
> Hamak's
>    above code) "Error: Can't cast to bitmap: roadcolor"...
>
>    Here is a part of "my" code.. I think the problem is in the Embed
>    part, and I'm quite noob at Bitmap(Data) in ActionScript...
>
>                   [Embed(source = '../elevate2.jpg')] private var
> RoadColor:Class;
>                   private var roadcolor:Bitmap = new RoadColor();
>                   [Embed(source = '../elevate3.jpg')] private var
> EleVation:Class;
>                   private var elevation:Bitmap = new EleVation();
>
>                   // ------------------ MAIN FUNCTION
> --------------------
>                   public function Main():void {
>                    init3D();
>                    build();
>                    //build2();
>                    //init();
>                   }
>
>                   // ---------- ELEVATION & MOUNTAIN GENERATION
> -----------
>
>                     private function imageFromLib
> (source_ID:String):BitmapData {
>                                   var classRef:Class =
> getDefinitionByName(source_ID) as Class;
>                                   return new classRef(classRef.width,
> classRef.height);
>                                   }
>
>                           private function build():void {
>                                   var source_elevation:BitmapData =
> imageFromLib("elevation");
>                                   var mat:IMaterial = new
> BitmapMaterial(imageFromLib("roadcolor") ,
>    {smooth:true});
>                                   var elevate:Elevation = new
> Elevation();
>                                   extrude = new SkinExtrude
> (elevate.generate(source_elevation, "r",
>    5, 5, 50, 50, 4), {material:mat, recenter:true, closepath:false,
>    coverall:true, subdivision:1, bothsides:false, flip:true});
>                                   extrude.rotationX = 90;
>                                   this.scene.addChild(extrude);
>                                   }
>
>                           private function build2():void {
>                          var mat:BitmapMaterial = new BitmapMaterial
>    (Cast.bitmap("roadcolor") , {smooth:true});
>                          var elevate:Elevation = new Elevation();
>                          extrude = new SkinExtrude(elevate.generate
>    (Cast.bitmap("elevation"), "r", 5, 5, 50,50, 4), {material:mat,
>    recenter:true, closepath:false, coverall:true,subdivision:1,
>    bothsides:false, flip:true});
>                          view.scene.addChild(extrude);
>                          //extrude.rotationX = 90;
>                           plane = new Cube( { depth:10, width:600,
> height:1000, y:50, x:10,
>    z:10 } );
>                           //view.scene.addChild(plane);
>                           var m:BitmapMaterial = new BitmapMaterial
> (Cast.bitmap("elevation"),
>    { smooth:true, precision:1 } );
>                          plane.material = m;
>                                   }
>
>
>    Thanks for helping
>
> -------------------------------------------------
>
> EDIT : I now know that the problem is that elevation is not a
> BitmapData... I'm sorry but I really don't know how to correct that
> problem, I can't just change Bitmap into BitmapData... Can anyone
> explain/correct/give me a good tutorial on that ? I tried reading
> documentations on various classes but I appear to be lost...




-- 
Fábio Pinatti
:: web.developer
:::: www.pinatti.com.br
:::::: 19. 9184.3745 / 3342.1130

Reply via email to