Thanks for the update on anims and bones.  Glad to see its on your
TODO list.

Let me try again on how I want to process the exported classes.
1. use AS3Exporter to create class per model - works great
2. compile class into its own swf - works
3. load this swf at runtime
4. add into scene once loaded

It is these last 2 steps were I'm failing to understand the magic.  If
the code has a new foo() where foo.as is from the exporter, it works
great.  But I don't want to include each model's file into the app at
compile time.  Does this make sense?

Larry

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