Thanks for the update on anims and bones. Glad to see its on your TODO list.
Let me try again on how I want to process the exported classes. 1. use AS3Exporter to create class per model - works great 2. compile class into its own swf - works 3. load this swf at runtime 4. add into scene once loaded It is these last 2 steps were I'm failing to understand the magic. If the code has a new foo() where foo.as is from the exporter, it works great. But I don't want to include each model's file into the app at compile time. Does this make sense? Larry
