not render before next event:
b_check.fillRect(new Rectangle(x * INFO.unitWidth, y *
INFO.unitHeight, INFO.unitWidth, INFO.unitHeight), 0xaa000000)

auto render:
b_check.fillRect(new Rectangle(x * INFO.unitWidth, y *
INFO.unitHeight, INFO.unitWidth, INFO.unitHeight), 0xaa000000)
m_check.bitmap = b_check
p_check.material = m_check

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