not render before next event: b_check.fillRect(new Rectangle(x * INFO.unitWidth, y * INFO.unitHeight, INFO.unitWidth, INFO.unitHeight), 0xaa000000)
auto render: b_check.fillRect(new Rectangle(x * INFO.unitWidth, y * INFO.unitHeight, INFO.unitWidth, INFO.unitHeight), 0xaa000000) m_check.bitmap = b_check p_check.material = m_check
