The units/pixels in Away3D makes sense if you use the primitives (like Plane, Cube, etc).
However, If you have a custom model or object, and want to match the units, you can use absolute scaling like this example: http://away3d.com/examples.php?example=390 Let me know if it works for you, -Pete On Mon, Apr 20, 2009 at 6:40 PM, NighterNet <[email protected]> wrote: > > I am trying to get a idea with position and scale. I just using a the > basic map build and the objects are bigger than position of them. Not > sure what is goes by? pixels or units? -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
