Yes, you can specify those settings 'per camera'.


On 21 Apr 2009, at 11:30, Li wrote:

Is it possible to use a specific ease for each camera motion step?

For instance, imagine camera moves from position 1 to position 4 through 2 and 3. When it is leaving 1 towards 2, it accelerates with an ease in type of motion, from 2 to 3 a linear non-eased motion and from 3 to 4 an ease out motion. This way the combination of these movements would appear natural as a whole.

On Tue, Apr 21, 2009 at 10:21 AM, Andreas Engstrom <[email protected] > wrote: You can set up your cameras and interactivity just like Li says and then specify the time (in seconds) and what easing equation should be used when animating to that camera position. The built in camera controller will animate the camera for you but it is currently only flying in a straight line between the camera positions and won't 'curve'.

You could set up several camera positions and animate between them in sequence or simply plug in your own camera animation controls to Awaybuilder. Check out 'examples/Awaybuilder/custom_tween' for how to do that. It is available from the public trunk. Hope that helps!

.andreas



On 20 Apr 2009, at 22:04, Li wrote:

I recommend investigating awaybuilder. You can use maya to build a scene with different camera target positions, and then easily enable the interactivity that will animate the camera from one position to the other. If I'm not mistaken, you can also set paths for those movements.

On Mon, Apr 20, 2009 at 4:48 PM, wesm <[email protected]> wrote:

Hi,

I am new to Away3D and would like to use it in a current project. I
wanted to know if it was possible to have an animated camera in a Maya
scene that will be exported to collada controlled by Away3D. In other
words. I need to be able to animate the camera in maya and from away3d
have a user click to move the camera to the next position.

thanks,

Wes




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