Hello,
I'm new to oop, flash, and away3d but trying hard reading
examples,etc ... just can't get mind around certain concepts ...
Couple questions ...
Suppose I read in an exported .obj file (textures come in fine) as
such:
import away3d.loaders.Obj;
public var obj1:Object3DLoader;
var material:BitmapFileMaterial = new BitmapFileMaterial
("bitmap1.jpg");
obj1 = Obj.load("teepot1.obj", { material:material } );
All good to that point ...
1. How do I get access to mesh vertices to be able to manipulate obj1?
I know it's mesh.vertices but all examples I've seen just don't make
sense (not sure the basic setup). Could I get a little extra
clarification as to where to begin having obj1 in hand?
2. If I then read in another obj file (which I verified can be read in
and texture file is ok) how do I switch back and forth displaying one
or the other?
I've tried:
if (objtoload=2) { scene.addChild(obj2);scene.removeChild(obj1); }
via a button handler but I get the original obj and then a cube of
some sort with a texture of text saying "Loading Geometry ..." over
top of original obj ...
using Flash CS4 (demo), away3D 3.3.3, btw
Thanks