Hi there, I'm currently working on a basic 3d object positioning tool and recently switched over from papervision to away3d, the transition between the engines was smooth and productivity increased tenfold, that is until i started with garbage collection testing.... for some reason objects removed with removeChild never seem to get released from memory..
Here's a basic example: var obj:Sphere = new Sphere(); view.scene.addChild( obj ); view.render(); view.scene.removeChild( obj ); obj = null; the memory usage will constantly increase and btw, the above code works perfectly in papervision (with slight alterations ofcourse)... Is this a known issue or am i doing something wrong? Regards, John
