Hi there, I'm currently working on a basic 3d object positioning tool
and recently switched over from papervision to away3d, the transition
between the engines was smooth and productivity increased tenfold,
that is until i started with garbage collection testing.... for some
reason objects removed with removeChild never seem to get released
from memory..

Here's a basic example:

var obj:Sphere = new Sphere();
view.scene.addChild( obj );
view.render();
view.scene.removeChild( obj );
obj = null;

the memory usage will constantly increase and btw, the above code
works perfectly in papervision (with slight alterations ofcourse)...

Is this a known issue or am i doing something wrong?

Regards,
John

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