Hello, I'm sorry I cannot help you with your problem right now. You see, there is being some much change in this functionalities at the moment that any suggestions on the way you are using this might now, be obsolete in the next few days. I am working on this stuff though and you should see development on this topic soon.
Li On Wed, Apr 22, 2009 at 4:25 PM, Kuttel Daddeldu <[email protected]> wrote: > > Hi there, > > After some fiddling around with the Textfield3D class I thought I had > it figured out pretty well, until I came across this curious problem. > > What I am trying to do is put two Textfield3Ds - header and content - > into an ObjectContainer3D so that I can manipulate them as one object. > The content-Textfield3D is positioned at 0/0/0 while the header- > Textfield3D is positioned at the same x and z coordinates and only the > y-value is offset so the header sits on top of the content with a > little gap in between. > > My code so far works for Textfield3Ds with a certain maximum amount of > chars in them, the number seems to be dependent on the Textfield3D's > textsize. > > For every char added to the Textfield3D that exceeds that mamixum > number, the whole Textfield3D object is translated in the -y direction > by that Textfield3D's objectHeight - though only visually, as when > tracing the value, the y-position remains the same. > > I'm pretty much out of ideas right now, so I'm seeking the community's > help. > I've posted the relavent part of my code down below, hope it helps. > > Oh, btw, the maximum number of chars for the textfields before they > "flip": > _headerTextfield3D: 6 > _contentTextfield3D : 9 > > Any helpful reply will be greatly appreciated. > > > Kind regards, > Kuttel > > > *************CODE*************** > /* > * The following code creates and positions two Textfield3Ds within an > ObjectContainer3D. > * The text for the Textfield3Ds is passed to the class constructor ; > * the font loading is happening in a helper class, the font used is > "Arial". > */ > > > // Create Textfield3D for content text > this._contentTextfield3D = new > TextField3D(this._contentText, > ttfData, {textSize:40}); > > // Set material for Textfield3D > this._contentTextfield3D.material = new > ShadingColorMaterial > (0x00FF00); > this._contentTextfield3D.extrudeMaterial = new > ShadingColorMaterial > (0x00FF00); > > this._contentTextfield3D.extrude(50); > > // Create Textfield3D for header text > this._headerTextfield3D = new > TextField3D(this._headerText, > ttfData, {textSize:60}); > > // // Set material for Textfield3D > this._headerTextfield3D.material = new > ShadingColorMaterial > (0x0000FF); // Material der Schrift > this._headerTextfield3D.extrudeMaterial = new > ShadingColorMaterial > (0x00FF00); // Material des Extrude > this._headerTextfield3D.extrude(50); // Raeumliche Dicke > der Schrift festlegen > > // Add Textfield3Ds to stage > this.addChild(this._contentTextfield3D); > this.addChild(this._headerTextfield3D); > > // Inhalt positionieren ; Center ist links-unten > this._contentTextfield3D.position = new Number3D(0, > 0, 0); > > // Ueberschrift positionieren ; Center ist > links-unten > this._headerTextfield3D.position = new Number3D(0, > this._contentTextfield3D.objectHeight + 10, 0); > }
