Thank you SO much, Jensa!! That was it!!! :)))

I have to read a bit more about what is the main "loop", the timing of
things, and be careful with event listeners.

Free graphic or model work is yours if you ever need it. :)

Should I delete my extensive diatribes of bad code in these threads,
etc and post corrected code in file area?

On Apr 26, 8:05 am, Jensa <[email protected]> wrote:
> Taking a quick look at the code now. There's a major bug there. You
> have three separate listeners that will call your onLoaderSuccess one
> time each. This is bound to screw things up when you do like this
> before the other two objects have downloaded:
>
>                         obj1object3d = e.loader.handle; // The one calling
>                         obj2object3d = e.loader.handle; // Not yet loaded
>                         obj3object3d = e.loader.handle; // Not yet loaded 
> either
>
> You'll easily see this by placing a trace statement in the
> onLoaderSuccess method. To solve the issue and make everything work as
> it should, just make sure each object calls it's own listener like
> this:
>
> private function initObjects():void
>                 {
>                         var material:BitmapFileMaterial = new 
> BitmapFileMaterial("assetts/
> teapot_1.jpg");
>                         var material2:BitmapFileMaterial = new 
> BitmapFileMaterial("assetts/
> teapot_2.jpg");
>                         var material3:BitmapFileMaterial = new 
> BitmapFileMaterial("assetts/
> teapot_3.jpg");
>
>                         var obj1:Object3DLoader = 
> Obj.load("assetts/teapot_1.obj",
> { material:material } );
>                         var obj2:Object3DLoader = 
> Obj.load("assetts/teapot_2.obj",
> {material:material2 } );
>                         var obj3:Object3DLoader = 
> Obj.load("assetts/teapot_3t.obj",
> {material:material3 } );
>                         obj1.addOnSuccess(onLoaderSuccess1);
>                         obj2.addOnSuccess(onLoaderSuccess2);
>                         obj3.addOnSuccess(onLoaderSuccess3);
>                 }
>
>                 private function onLoaderSuccess1(e:LoaderEvent):void
>                 {
>                         obj1object3d = e.loader.handle;
>
>                         obj1mesh = (obj1object3d as 
> ObjectContainer3D).children[0];
>
>                         scene.addChild(obj1object3d);
>                 }
>                 private function onLoaderSuccess2(e:LoaderEvent):void
>                 {
>                         obj2object3d = e.loader.handle;
>
>                         obj2mesh = (obj2object3d as 
> ObjectContainer3D).children[0];
>
>                         scene.addChild(obj2object3d);
>                 }
>                 private function onLoaderSuccess3(e:LoaderEvent):void
>                 {
>                         obj3object3d = e.loader.handle;
>
>                         obj3mesh = (obj3object3d as 
> ObjectContainer3D).children[0];
>
>                         scene.addChild(obj3object3d);
>                 }
>
> Hope that helps!
>
> J
>
> On Apr 26, 1:11 pm, jojo <[email protected]> wrote:
>
>
>
> > Sorry to be such a pain but I've been banging my head all day and
> > night trying to figure out why this hide object code isn't working.
> > Project stuck until it works. I'm just not getting it even with
> > suggested changes ...
>
> > Can someone please compile the project to see if it also fails for
> > you?http://groups.google.com/group/away3d-dev/web/Test67.zip
>
> > or at least look at the recent code to see if the logic is 
> > sound?http://groups.google.com/group/away3d-dev/web/Test67.as
>
> > I'll even do some graphics or modelling work for anyone who can solve
> > this ...- Hide quoted text -
>
> - Show quoted text -

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