Hi,

I'm new to Away3D, so don't go crazy if this question was already
here.

I'm building up a site with a couple of triangles rotating in front of
a picture. Everythings works but I'm getting errors when I'm loading
the site. As far as I can judge it there must be a problem with the
render() method in my class.

The projects structure looks like this

-Main
--Background Picture
--Triangles

The first of the five errors tells me this:

TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine
Methode eines null-Objektverweises ist nicht möglich. (means null
object reference)
        at away3d.containers::View3D/updateScreenClipping()[H:\Classes
\AS3\away3d\containers\View3D.as:811]
        at away3d.cameras::Camera3D/update()[H:\Classes\AS3\away3d\cameras
\Camera3D.as:303]
        at away3d.containers::Scene3D/update()[H:\Classes\AS3\away3d
\containers\Scene3D.as:172]
        at away3d.containers::Scene3D/onUpdate()[H:\Classes\AS3\away3d
\containers\Scene3D.as:50]
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at away3d.containers::View3D/notifySceneUpdate()[H:\Classes\AS3\away3d
\containers\View3D.as:227]
        at away3d.containers::View3D/render()[H:\Classes\AS3\away3d\containers
\View3D.as:851]
        at de.kai_reinhardt::LoadingSphere/update()[J:\Customer\Christoph Zill
\zill-music\Project Files\zill-music\src\de\kai_reinhardt
\LoadingSphere.as:84]

The class looks like this:

package de.kai_reinhardt
{
        import away3d.containers.View3D;
        import away3d.core.base.Vertex;
        import away3d.loaders.Obj;
        import away3d.materials.ColorMaterial;
        import away3d.primitives.Triangle;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.filters.DropShadowFilter;
        import gs.TweenLite;

        public class LoadingSphere extends Sprite
        {


                private var view:View3D;
                private var refArray:Array;
                private var schwarz : ColorMaterial;

                public function LoadingSphere(x:int , y:int)
                {

                        refArray = [];

                        view = new View3D({x:x, y:y});

                        schwarz = new ColorMaterial(0x000000);

                        genTriangles();
                        addChild(view);

                        // re-render every frame
                        addEventListener(Event.ENTER_FRAME, update);

                }


                private function genTriangles () : void {
                        for (var i : int = 0; i < 20; i++)
                        {
                                var tri : Triangle = new Triangle();
                                tri.a = new Vertex(0,Math.random()*100+100,0);
                                tri.b = new Vertex(Math.random()*20+20,0,0);
                                tri.c = new Vertex(Math.random() * -20 - 20, 0, 
0);

                                tri.rotationX = int(Math.random()*360);
                                tri.rotationY = int(Math.random()*360);
                                tri.rotationZ = int(Math.random()*360);
                                tri.bothsides = true;
                                tri.faceMaterial = schwarz;

                                view.scene.addChild(tri);
                                refArray.push(tri);

                        }
                }

                private function update(e:Event):void
                {
                        for (var b : int = 0; b < refArray.length; b++)
                        {
                                refArray[b].rotationY++;
                                refArray[b].rotationX++;

                        }
                        view.render();
                }

        }
}

It's a very simple structure, so I'm confused of the errors. Can
someone give me a hint where the things are going wrong?

Thanks
Kai

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