Can you please tell me some best practices to follow in order for the
models to look well?
What I'm interested in is how to build models and what options to take
into account when exporting (Bake Matrices, Normals, Triangulate,
Tangents/Binormals etc)

Thanks again.

On May 6, 6:21 pm, katopz <[email protected]> wrote:
> Hi Valentin, i think Collada that export from Google SketchUp is not
> "clean" enough, you can try turn off bothside could help, i didn't
> have time to chk your dae right now, in mean time you can try this
> link for good examples from Maya both static and animation include
> there
>
> http://away3d.googlecode.com/svn/trunk/examples/Collada
>
> hth
>
> On 06/05/2009, valentinbora <[email protected]> wrote:
>
>
>
>
>
>
>
> > I have been struggling to get this working for a few days now and as a
> > result I kindly ask you for help.
>
> > -- Application need
> > To load and display imported 3d models including textures.
>
> > -- Environment
> > I am using the Flash CS3 IDE with external .AS files to code my
> > application.
>
> > -- Away3d version
> > I tried with both Away3d stable (downloaded from the website as an
> > archive) and svn trunk version.
>
> > -- Problem
> > I tried to import different models taken from the web (done with
> > Google SketchUp and other models for example from turbosquid) as .DAE
> > files using the Collada importer.
>
> > The problem is that the model faces overlap during rendering.
> > I also tried rendering by specifying the view.renderer =
> > Renderer.CORRECT_Z_ORDER (so the Quadrant renderer), but with no luck.
>
> > I posted two images and a .dae model I tried here:
> > 1.http://img205.imageshack.us/img205/3125/render1.jpg
> > 2.http://img523.imageshack.us/img523/3051/render2c.jpg
> > 3.http://www.mediafire.com/download.php?2m2zw2imfm2(.DAE file)
>
> > Please try to give me some ideas on what to try.
> > Thanks in advance.
>
> > Valentin Bora
>
> --
> katopzhttp://www.sleepydesign.com

Reply via email to