Hi! I have a few questions about Away 3D... With the programmer I'm working with, we successed to import some objects in a scene... (I'm the artist)
You can see the result here : http://www.kaerell.net/player/index.html Actually we have some problem on some objects. My questinos are : - A - Is there a way to delete the double sided polygons? (= "Backface culling") Actually we have some z-fight problem and I don't need my object are double sided polygons. I'd like to see the midle of scene when my camera is behind the wall. I know with some engine the couble polygon is a default option... but we didn't found any function about that on Away3D. - B - The floor and wall are destroyed, the engine doesn't seems to understand my Uvs... My UVs are outside the 0-1 area for the UV coordinate. (=Mapping coordinate) Actually all the other object are mapped inside the 0,1 Uvs area but I have a symetry and it doen't create any problems.... Is there a workflow to respect for the Uvs creation? do you have a documenation about it? - C - There is conflict with some object. Sometime polygons of one object front of another one are rendered behind this last one... Do you know a solution for resolving the problem? Do I have to separate the 4 wall's side? Actually all my object are separeted, I create one texture per object (eccept if the objet has some parts with transparency) You can get a preview from the Maya's viewport of the right scene here : http://samavan.com/divershelp/Background_B001.jpg You can see the difference with the player! ^_^ Thank you by advance, sama.van
