Hi!

I have a few questions about Away 3D...
With the programmer I'm working with, we successed to import some
objects in a scene... (I'm the artist)

You can see the result here :

http://www.kaerell.net/player/index.html


Actually we have some problem on some objects.


My questinos are :


- A - Is there a way to delete the double sided polygons? (= "Backface
culling")
Actually we have some z-fight problem and I don't need my object are
double sided polygons.
I'd like to see the midle of scene when my camera is behind the wall.
I know with some engine the couble polygon is a default option... but
we didn't found any function about that on Away3D.


- B - The floor and wall are destroyed, the engine doesn't seems to
understand my Uvs...
My UVs are outside the 0-1 area for the UV coordinate. (=Mapping
coordinate)
Actually all the other object are mapped inside the 0,1 Uvs area but I
have a symetry and it doen't create any problems....
Is there a workflow to respect for the Uvs creation? do you have a
documenation about it?


- C - There is conflict with some object. Sometime polygons of one
object front of another one are rendered behind this last one...
Do you know a solution for resolving the problem?
Do I have to separate the 4 wall's side?


Actually all my object are separeted, I create one texture per object
(eccept if the objet has some parts with transparency)

You can get a preview from the  Maya's viewport of the right scene
here : http://samavan.com/divershelp/Background_B001.jpg
You can see the difference with the player! ^_^


Thank you by advance,

sama.van

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