I'm testing an 8300+ polygon, normal mapped example model that I'm
trying to get rendered and the lighting is acting a little weird. At
certain angles it's not being applied and it's flickering quite a bit.
Here's the example:
http://skawaguchi.startlogic.com/3d/away3dtest/

Here are some screens showing what it should look like:
http://skawaguchi.startlogic.com/3d/away3dtest/cap1.jpg
http://skawaguchi.startlogic.com/3d/away3dtest/cap2.jpg

Anyhow, any help on understanding why the lighting is all wonky would
be much appreciated!

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