I'm testing an 8300+ polygon, normal mapped example model that I'm trying to get rendered and the lighting is acting a little weird. At certain angles it's not being applied and it's flickering quite a bit. Here's the example: http://skawaguchi.startlogic.com/3d/away3dtest/
Here are some screens showing what it should look like: http://skawaguchi.startlogic.com/3d/away3dtest/cap1.jpg http://skawaguchi.startlogic.com/3d/away3dtest/cap2.jpg Anyhow, any help on understanding why the lighting is all wonky would be much appreciated!
