I exported immense models using Flex, perhaps the Flex compiler gives you
more flexibility?

On Fri, May 22, 2009 at 12:47 AM, Fabrice3D <[email protected]> wrote:

>
> Hey Larry,
> You can use flash and change the timeout that triggers the "this script is
> causing flash to run slow"
> this message will not appear on as3 file, while you will get certainly more
> problems for the parsing if you use obj
> and even more using collada.
>
> one other option is to export in parts
> say you have 10 models, place only 5 in container and export, repeat for
> the other.
> you will have then classPart1 and classPart2
>
> by accessing the meshes array of the class, you can if necessary addchild
> in part1 objectContainer3D.
>
> just curious, how "big" is that model?
>
> Fabrice
>
>
> On May 22, 2009, at 12:11 AM, LarryM wrote:
>
>
>> The exporter class works great for "small" models but throws a timeout
>> exception for larger ones.  So does anyone know of a program that
>> would perform the conversion perhaps file-to-file?  I have a plugin
>> for Blender but it seems dated and I would rather leave the modeling
>> programs out of the equation (and for the most part I don't use
>> Blender anyway).  The input would be Collada DAE and/or Wavefront OBJ
>> and produce Away3D 3.x files.  If nothing currently exists, would an
>> AIR-based program using Away3D circumvent the timeout issue?  If so,
>> anybody skilled in AIR willing to take a shot at it?
>> TIA,
>> Larry
>>
>
>

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