I exported immense models using Flex, perhaps the Flex compiler gives you more flexibility?
On Fri, May 22, 2009 at 12:47 AM, Fabrice3D <[email protected]> wrote: > > Hey Larry, > You can use flash and change the timeout that triggers the "this script is > causing flash to run slow" > this message will not appear on as3 file, while you will get certainly more > problems for the parsing if you use obj > and even more using collada. > > one other option is to export in parts > say you have 10 models, place only 5 in container and export, repeat for > the other. > you will have then classPart1 and classPart2 > > by accessing the meshes array of the class, you can if necessary addchild > in part1 objectContainer3D. > > just curious, how "big" is that model? > > Fabrice > > > On May 22, 2009, at 12:11 AM, LarryM wrote: > > >> The exporter class works great for "small" models but throws a timeout >> exception for larger ones. So does anyone know of a program that >> would perform the conversion perhaps file-to-file? I have a plugin >> for Blender but it seems dated and I would rather leave the modeling >> programs out of the equation (and for the most part I don't use >> Blender anyway). The input would be Collada DAE and/or Wavefront OBJ >> and produce Away3D 3.x files. If nothing currently exists, would an >> AIR-based program using Away3D circumvent the timeout issue? If so, >> anybody skilled in AIR willing to take a shot at it? >> TIA, >> Larry >> > >
