Thanks for the response Fabrice.

I can't seem to find Rob's earth/smiley example/code on away3d.com
anywhere ... :S

Also looked at AnimatedBitmapMaterial but that didn't seem the right
direction.

The whole rectclip concept isn't very clear as to what is going on
basically. Could you eloborate just a wee bit more for me and other
noobs?

I'm starting to realize my big problem (there are others I know I
know :S ) is the syntax for things. For example, "copy background
rect" or  "copy new part where you paste" code-wise what do you mean?

Thanks again Fabrice for being right here when all the noobs and
others need you. It's very appreciated :)

On May 23, 12:39 pm, Fabrice3D <[email protected]> wrote:
> yes you can do this way, there is another example that Rob made, very  
> similar to what you want.
> its planet earth with smileys, look on away3d.com posts from 2008.
>
> but if its a little plane only...
> you just have to copy background rect,  paste your plane on source,  
> next iteration, paste background back, copy new part where you paste,  
> paste etc etc
> or use MovieMaterial. if you set the rectclip before the update, it  
> will be easy on code and as fast as bmd only.
>
> Fabrice
>
> On May 22, 2009, at 11:14 PM, Joseph wrote:
>
>
>
>
>
> > I found this example from Rob Bateman ...
>
> > view = new View3D({session:new BitmapRenderSession(1), clip:new
> > RectangleClipping(-400, -300, 400, 300)});
> > var mybitmapData:BitmapData = view.getBitmapData();
>
> > where a bitmap "session" is used instead of a "scene" ... as opposed
> > to what I do currently:
>
> > view = new View3D({scene:scene,
> > camera:camera,renderer:Renderer.BASIC});
>
> > apparently this allows you to grab a bitmap image of the rendered view
> > then apply effects to it (here's the post):
> >http://groups.google.com/group/away3d-dev/msg/b7bd8151cbac34c0
>
> > However, I don't understand the difference between a view as a
> > "session" and a view as a "scene" ... ?
>
> > Is this even the right dirrection for what I want to do?
>
> > On May 22, 11:59 am, Joseph <[email protected]> wrote:
> >> I must be really bad at keyword searching because I've been searching
> >> with no luck ... also I have nothing significant to give back to the
> >> community code-wise so feel a bit guilty about asking more
> >> questions ... I'll donate $$ to the cause eventually or any other way
> >> to give back let me know.
>
> >> I have a sphere with a bitmapfile material applied to it. I want to
> >> "project"/"draw"/"overlay" a smaller bitmap file onto the sphere
> >> bitmap. i.e. create the earth with bitmap file and sphere
> >> primitive ... now show a small airplane bitmap "flying" along the
> >> surface of the earth with position updated each frame render.
>
> >> I've looked at the Away3dTextureProjection demo and it's uber cool  
> >> but
> >> I take a huge perf hit (I'm working with alot of objects).
>
> >> Using shaders to do "overlays" and I get a huge perf hit (working  
> >> with
> >> alot of different objects).
>
> >> It seems like I should be able to "grab" the bitmap image on the
> >> sphere, place the smaller airplane on some point on the sphere bitmap
> >> and put them together back on sphere each enter frame ... ???? If  
> >> this
> >> is possible how do I get access to the bitmap and plop the airplane
> >> onto it?
>
> >> Cheers in advance.
>
> >> Joseph- Hide quoted text -
>
> - Show quoted text -

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