Thanks for the quick reply Fabrice. I did actually know that and the
following files are all in the same folder - neutral.obj, neutral.mtl,
neutral_skin_hi.jpg, etc.

In my neutral.obj file I have the following line,
mtllib neutral.mtl

And in neutral.mtl I have,

newmtl Texture3
    Ns 20
    d 1
    illum 2
    Kd 0.7 0.7 0.7
    Ks 0 0 0
    Ka 0 0 0
    map_Kd neutral_skin_hi.jpg

It seems to me that the files and the locations are all correct and I
can open the OBJ in other viewers such as GLC Player with no problem
too. So the problem must be in my code I think but I can't see
anything wrong compared to the examples I've seen. I've pasted the
relevant sections below.

private function loadMyObjFile (url: String): void
{
        var loader: Object3DLoader = Obj.load (url, {autoLoadTextures: true,
bothsides: false});
        loader.addOnSuccess (onLoaderSuccess);

        view.scene.addChild (loader);
}

private function onLoaderSuccess (e: LoaderEvent): void
{
        headObj = (e.loader.handle as ObjectContainer3D).children[0];

        headObj.x = headObj.y = headObj.z = 0;

        camera.target = headObj;

        addEventListener (Event.ENTER_FRAME, onEnterFrame);
}

The only other possibility I can think of is that I'm working with
Away3D 2.3.3 and FP9. Do I need to upgrade to Away 3.3.3 and FP10?

Thanks,
Richard.

PS The software that exported the model is called FaceGen.


On May 25, 1:47 am, Fabrice3D <[email protected]> wrote:
> Hi Richard and welcome to Away,
>
> You do not see the material because you do not have the mtl file  
> placed next to the sources.
> If your mtl would be missing but tagged into the obj file, you would  
> see default white bitmapmaterials and you would probably see an error  
> triggered by the mtl parser.
>
> the first line in the obj file says: use mtl + url, according to  
> wavefront specs, the mtl must be next to the obj file
> since the mtl adres is resolved from the obj url. the mtl contains the  
> url of the sources bitmaps.
>
> in short from your exporter you should get this:
>
> myobject.obj --> holds geometry data and mtl adress
> myobject.mtl --> holds materials information + sources urls per  
> materials
> source.jpg --> sources most of the time located next to mtl or in map  
> "images" located in same map as the mtl
>
> Since you get no errors and see random fill materials, your exporter  
> probably have exported only the geometry information.
> What is the exporter you are using?
>
> Fabrice
>
> On May 24, 2009, at 6:22 PM, EagleHawk wrote:
>
>
>
> > Hi,
>
> > I'm loading an OBJ file that has accompanying materials and textures
> > file. So far, the mesh loads fine but I can't get the textures to
> > display. All I get each time is the mesh showing the random colours.
>
> > From everything I've found in the forum here and elsewhere, I'm led to
> > believe that as long as the materials file and the OBJ file are in the
> > same folder and have the same name then Away3D should auto load the
> > textures.
>
> > One of the things I tried from an example I found was to include an
> > autoLoadTextures property in the init object for the loader. During a
> > debug process the only message I get is that autoLoadTextures is an
> > unused argument.
>
> > So my question is how exactly does one load the textures associated
> > with the OBJ file?
>
> > Thanks,
> > Richard.

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