hm the camera doesn't seem to be working right, it just stays looking
at (0,0,0)
Here's part of my code:
private var scene:Scene3D;
private var camera:SpringCam;
private var view:View3D;
private var ninjaChar:Ninja_Class; //extends
Object3DLoader
private function initEngine():void
{
scene = new Scene3D();
camera = new SpringCam();
camera.x = 0 ;
camera.z = -500 ;
camera.y = 1000 ;
camera.mass = 10;
camera.damping = 4;
camera.stiffness = 1;
//Try to look 100 units in front of target
//camera.lookOffset = new Number3D(0,0,100);
//Try to stay 100 units behind target.
//camera.positionOffset = new Number3D(0, 0, -100);
camera.lookAt(new Number3D(0, 0, 0));
camera.target = ninjaChar;
view = new View3D({scene:scene, camera:camera});
view.x = 400;
view.y = 300;
addChild( view );
}
Thanks