hm the camera doesn't seem to be working right, it just stays looking
at (0,0,0)
Here's part of my code:

                private var scene:Scene3D;
                private var camera:SpringCam;
                private var view:View3D;
                private var ninjaChar:Ninja_Class;  //extends
Object3DLoader

                private function initEngine():void
                {
                        scene = new Scene3D();
                        camera = new SpringCam();
                        camera.x = 0 ;
                        camera.z = -500 ;
                        camera.y = 1000 ;
                        camera.mass = 10;
                        camera.damping = 4;
                        camera.stiffness = 1;
                        //Try to look 100 units in front of target
                        //camera.lookOffset = new Number3D(0,0,100);
                        //Try to stay 100 units behind target.
                        //camera.positionOffset = new Number3D(0, 0, -100);
                        camera.lookAt(new Number3D(0, 0, 0));
                        camera.target = ninjaChar;

                        view = new View3D({scene:scene, camera:camera});
                        view.x = 400;
                        view.y = 300;
                        addChild( view );

                }

Thanks

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