Hi - try scenePosition, which is a property of any Object3D object, e.g. ObjectContainer3D, Mesh (such as Plane), etc. It returns a Number3D object, whose x, y, and z properties are the global coordinates of the object.
Ralph -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of momijigari Sent: Thursday, June 25, 2009 12:06 PM To: away3d.dev Subject: [away3d] Need localToGlobal for 3DNumbers. Hello guys! I'm new to away3d, so please don't throw anything at me ;) Could you tell me please if there's any sort of localToGlobal analog in Away3d? Livedocs gave me nothing on that. But this is a function I need badly. I have several planes which compose a cube (9 planes per side) (cube is an ObjectContainer3D, planes are Planes as his children). Then I need to rotate several planes (just the way sides are rotating in Rubik's Cube). But the thing is that I need to rotate each plane separately, using rotationY, and rotationX. And of course I'm changing their pivotPoints. Here when I need badly to convert container's point into a local x;y;z point of a Plane. I would really appreciate any feedback. Thanks!
