Hey away3dfan

if you want to texture a mesh with a bitmapmaterial, you will need to set uv
coordinates on each face object to allow teh mesh to 'skin' itself with the
bitmapdata you use in any bitmapmaterial. Have a closer look at any of the
primitive classes like sphere or plane to see how you create and apply these
uv coordinates

cheers

Rob

On Fri, Jul 3, 2009 at 8:36 AM, away3dfan <[email protected]> wrote:

>
> In my last post here I was working with the assignment of dynamic
> materials to custom-defined objects, but I think this was a bit
> premature for my understanding, so here I'm asking a question about
> only one piece of my problem:
>
> I would like to create a custom mesh (a flat plane cutout, really) and
> apply *one* material stretched across all the faces in the cutout (the
> way it is when a texture is applied to a sphere for example).  This is
> what I tried:
>
> // In class
> [Embed(source="C:/pic.jpg")]
> public var earthBitmap:Class;
>
> // In function
> var texturedShape:Mesh = new Mesh();
> var f:Face = new Face( v1a, v2a, v3a );
> var f2:Face = new Face( v1b, v2b, v3b );
> texturedShape.addFace(f);
> texturedShape.addFace(f2);
> texturedShape.material = new PhongBitmapMaterial( Cast.bitmap
> (earthBitmap) );
> _scene.addChild( texturedShape );
>
> However, this results in the entire screen going black when the face
> is in view of the camera.  The problem also occurs when only one face
> is used.  Please can you tell me what is the correct way to apply an
> embedded texture to one face, or across multiple faces of a single
> mesh?  This will help me very much.
>
> Thank you!
>
>
>
>
> PS: Ideally I would have created only one surface with slanted edges
> to create the shape I want, but I believe the only way to do it is
> with individual faces, so this is the method that I'm currently using
> even though it results in tiny spaces between a couple of the faces
> which I have not found a way to get rid of yet.




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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