i found a way, due that i was overlooking that the .dae are in fact an
entire scene, i wouldnt be abble to attack the geometries directly so
what i got to do in this case was to stick some theories together, and
at the end what i did was to call as a mesh the part of the scene that
contained the geometries of the model (o_O' say it fast twice) and
voila,
got my model in collada with perlin, wind,  well u call it, in fact
what i did was to convert not the obect container, but the part with
geometries to a mesh in away so i could use it :D so happy now.
If someone has this problem well u can try this directly :p

Reply via email to