Oh, okay I understand now.
On Jul 13, 3:49 pm, Fabrice3D <[email protected]> wrote: > if you target Flash player 10, you need to use the svn/branches/ > flash10/src/away3d > if you target the Flash player 9 , use the trunk or the tags > > Fabrice > > On Jul 13, 2009, at 9:40 PM, StarbuckZero wrote: > > > > > I've ran into a problem where in Away3D it's using the same class file > > names that Flash 10 is using. I'm sure you guys know of the Matrix3D > > class file that comes into play once you switch over to using Flash > > Player 10. I've searched all the old posted on this form and nothing > > worked. What is the best way to fix this problem. I'm using > > FlashDevelop and the Flex 4 SDK to compile a simple 3D loader tool > > I've develop. Below is the error message that I keep running into. > > > C:\Documents and Settings\ericf\My Documents\away3d_latest\away3d\core > > \light\DirectionalLight.as: Error: Can not resolve a multiname > > reference unambiguously. away3d.core.math:Matrix3D (from C:\Documents > > and Settings\ericf\My Documents\away3d_latest\away3d\core\math > > \Matrix3D.as) and flash.geom:Matrix3D (from C:\Documents and Settings > > \ericf\My Documents\flex_4_sdk\frameworks\libs\player > > \10\playerglobal.swc(flash/geom/Matrix3D)) are available. > > C:\Documents and Settings\ericf\My Documents\away3d_latest\away3d > > \containers\View3D.as(134): col: 25 Error: Type was not found or was > > not a compile-time constant: Matrix3D. > > private var inv:Matrix3D = new Matrix3D(); > > > It's mixing up the away3d.core.math:Matrix3D and the > > flash.geom:Matrix3D which is being used in the playerglobal.swc. I > > just want to know of a way to remove or have flash.geom:Matrix3D > > bypassed.
