Oh, okay I understand now.

On Jul 13, 3:49 pm, Fabrice3D <[email protected]> wrote:
> if you target Flash player 10, you need to use the svn/branches/
> flash10/src/away3d
> if you target the Flash player 9 , use the trunk or the tags
>
> Fabrice
>
> On Jul 13, 2009, at 9:40 PM, StarbuckZero wrote:
>
>
>
> > I've ran into a problem where in Away3D it's using the same class file
> > names that Flash 10 is using. I'm sure you guys know of the Matrix3D
> > class file that comes into play once you switch over to using Flash
> > Player 10. I've searched all the old posted on this form and nothing
> > worked. What is the best way to fix this problem. I'm using
> > FlashDevelop and the Flex 4 SDK to compile a simple 3D loader tool
> > I've develop. Below is the error message that I keep running into.
>
> > C:\Documents and Settings\ericf\My Documents\away3d_latest\away3d\core
> > \light\DirectionalLight.as: Error: Can not resolve a multiname
> > reference unambiguously. away3d.core.math:Matrix3D (from C:\Documents
> > and Settings\ericf\My Documents\away3d_latest\away3d\core\math
> > \Matrix3D.as) and flash.geom:Matrix3D (from C:\Documents and Settings
> > \ericf\My Documents\flex_4_sdk\frameworks\libs\player
> > \10\playerglobal.swc(flash/geom/Matrix3D)) are available.
> > C:\Documents and Settings\ericf\My Documents\away3d_latest\away3d
> > \containers\View3D.as(134): col: 25 Error: Type was not found or was
> > not a compile-time constant: Matrix3D.
> > private var inv:Matrix3D = new Matrix3D();
>
> > It's mixing up the away3d.core.math:Matrix3D and the
> > flash.geom:Matrix3D which is being used in the playerglobal.swc. I
> > just want to know of a way to remove or have flash.geom:Matrix3D
> > bypassed.

Reply via email to