there is a rotations property array for custom rotations per
CurveSegment
if you have seen RailAway demo, that's how the wagon stays following
the rail tracks in corners
The definition is a Number3D per segment, x,y,z value being the
rotation values.
if rotation 90 needs to be constant, I would first set car.rotationX =
90; then car.applyRotations()/;
then pass to the PathAnimator.
Internally the system assumes the objectSpace orientation was a choice
made by the dev
therefor no additional rotations other than y or z are affected if you
have set align to path to true
or if you have a lookat and a target.
note that if you need to change runtime like any other meshes, just
nest your mesh into a container
and pass the container to the animator, the mesh is then to be
affected in anyways you want.
That would be here for instance the car on a track that is allowed to
move/turn sidewards along the road freely
yet following the path.
Fabrice
On Jul 14, 2009, at 12:04 AM, desgraci wrote:
i was wondering if i use the path animator on a plane (it has a car
painted by each side) that travels in x, y and z axis, how to keep it
with rotationX=90 always? i tried to use the path align false but i
stills it "falls" pararell to the ground, how to fix this?