Hi, I have a few for-starters questions. They should be quickies for folks
with experience:

 

1) I would like to create a very large static terrain, I just want to know
what other people would use for this approach. My thoughts are to create
some kind of textured plane, and make sure to apply something that clips the
far side polygons, like a fog filter. Just wondering if there are other
techniques used here that I should investigate? Maybe I should create a
smaller terrain and extend/adjust as the action moves into those areas? 

 

2) Creating a sky - I saw the nice technique used in the "heavens and earth"
tutorial where they create a sphere around the game environment. Is this the
common approach? What else should I look into if it's not.

 

3) Regarding performance, are there any guidelines regarding # of polygons,
# of actors, etc on scene at any given time (based on a typical ~2ghz cpu
for example)? Any documents out there that I should be aware of that would
help? 

 

4) Is it safe to add significant amounts of off screen geometry (assuming
it's not so much as to cause memory issues), or does off-screen geometry
also have some cost in terms of CPU?

 

I'm just looking for some general guidance to help direct me in my learning
process.

 

Thanks!

David

 

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