Hi, I have a few for-starters questions. They should be quickies for folks with experience:
1) I would like to create a very large static terrain, I just want to know what other people would use for this approach. My thoughts are to create some kind of textured plane, and make sure to apply something that clips the far side polygons, like a fog filter. Just wondering if there are other techniques used here that I should investigate? Maybe I should create a smaller terrain and extend/adjust as the action moves into those areas? 2) Creating a sky - I saw the nice technique used in the "heavens and earth" tutorial where they create a sphere around the game environment. Is this the common approach? What else should I look into if it's not. 3) Regarding performance, are there any guidelines regarding # of polygons, # of actors, etc on scene at any given time (based on a typical ~2ghz cpu for example)? Any documents out there that I should be aware of that would help? 4) Is it safe to add significant amounts of off screen geometry (assuming it's not so much as to cause memory issues), or does off-screen geometry also have some cost in terms of CPU? I'm just looking for some general guidance to help direct me in my learning process. Thanks! David
