This might be a simple question (something quite basic for a graphics
engine)...

How do I get the normalised rotation vector for a given mesh?

Currently I'm using a dummy ObjectContainer3D placed as a child 1 unit
in front of my mesh.
When I rotate the mesh, I just need to get mesh.dummy.scenePosition -
mesh.scenePosition .. which gives me the normalised rotation vector.

I thought there might be a better/faster way.

Cheers for any help.

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