Hey Sasmaster try using a cube made out of six planes. a normal cube primitive doesn't separate the vertex points for each face, so trying to rotate one face would affect the other faces
Rob On Thu, Jul 9, 2009 at 12:55 PM, SasMaster <[email protected]> wrote: > > How can I locally rotate one of the Cube's faces? -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
