Hey Sasmaster

try using a cube made out of six planes. a normal cube primitive doesn't
separate the vertex points for each face, so trying to rotate one face would
affect the other faces

Rob

On Thu, Jul 9, 2009 at 12:55 PM, SasMaster <[email protected]> wrote:

>
> How can I locally rotate one of the Cube's faces?




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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