Hi,
I use in my scene as light a unique PointLight3D.
As object, I have in my scence, Plane and Cube with
ShadingColorMaterial(0xFFFFFF).
I'd like to get a uniform color (between black and white) on my
object. How can I do ?
I can get for the moment on my object only triangle with differents
value of grey. I'd like to keep my segments low.
I put here for information my light settings and a setting for on of
my plane:
var light:PointLight3D = new PointLight3D({color:0xFFFFFF, brightness:
22});
var whiteMaterial:ShadingColorMaterial = new ShadingColorMaterial
(0xFFFFFF);
var floor:Plane = new Plane({material:whiteMaterial, width:roomWidth,
height:400, segmentsW:5, segmentsH:10});