Working Great !
On Jul 18, 7:00 pm, Li <[email protected]> wrote: > If you go from 0xFFFFFF to 0x000000 in hexadecimal, you will sweep many > colors in between that are probably not what you are looking for. > > You need to sweep rgb values, and then extrapolate to the correspondinghex > colorvalue. To calculate ahexfor given r, g and b values you can use: > > hex= r << 16 | g << 8 | b; > > So what you need to do istweenthose 3 values, and set the material color > ontweenupdate. > > Hope it helps, > Li
