whoops I wrote that when I was sleepy, sorry :O

maybe event.target.children ?

I was hoping you'd be able to get at least the children names, so you can
then maybe access each one.

-Pete

On Mon, Jul 20, 2009 at 11:34 AM, CUfon <[email protected]> wrote:

>
> return that there a no property "children" on mouseevent3D
>
> On 20 juil, 15:13, Peter Kapelyan <[email protected]> wrote:
> > Can you try something like:
> >
> > trace(event.children);
> >
> >
> >
> > On Mon, Jul 20, 2009 at 3:57 AM, CUfon <[email protected]> wrote:
> >
> > > Thanks for you suggest
> > > but i dont understand something
> > > here is my code:
> >
> > > var room = Collada.load("floor0.dae",{materials:
> > > {urgenceID:colorShad1,Color_A06ID:colorShad2},autoLoadTextures :
> > > false,scaling:0.005});
> > > room.addOnSuccess(onLoaderSuccess);
> >
> > > function onLoaderSuccess(event:LoaderEvent):void{
> > >        room = ObjectContainer3D(event.loader.handle);
> > >        room.addOnMouseOver(onMouseOverOnObject);
> > >        View.scene.addChild(room);
> > >        }
> >
> > > function onMouseOverOnObject(event:MouseEvent3D):void {
> > >        var object:Object3D  = event.object;
> > >        var myMesh = event.object as Mesh
> > >        trace(myMesh.material)
> > >        }
> >
> > > this always return "null"...and i don't understand why
> > > can you help me ?
> >
> > > On 15 juil, 18:13, Rob Bateman <[email protected]> wrote:
> > > > Hey Cyril
> >
> > > > the MouseEvent3D returns a property "material" which is the material
> > > > instance you have rolled over in the mesh. if you use an if statement
> in
> > > > your listener, you can check which instance is which by comparing it
> to
> > > all
> > > > material instances:
> >
> > > > if (mouseEvent3D.material is myFirstMaterial)
> > > > ...do something
> > > > else if (mouseEvent3D.material is mySecondMaterial)
> > > > ...do something else
> > > > else if (mouseEvent3D.material is myThirdMaterial)
> > > > ...etc
> >
> > > > I agree that keeping a name property in the material object would
> help
> > > > though - will look into implementing that in the future
> >
> > > > cheers
> >
> > > > Rob
> >
> > > > On Fri, Jul 10, 2009 at 7:58 AM, Away3D <[email protected]> wrote:
> >
> > > > > The problem is that i will have a lot of room (it will be a plan of
> an
> > > > > hospital)  and i can't name my mesh in sketchup...so it will be
> very
> > > > > long to setup correct information on correct room:
> > > > > I will have to trace each mesh name and associated the room
> action....
> > > > > and find for example " mesh12 = urgency " it will be very long....
> > > > > an another trouble is that my room have commun plan so 1mesh can be
> 2
> > > > > or more room...
> > > > > It will be very easier if i can use material: in sketuchup i define
> > > > > the name of material with the name of a service and apply action
> for
> > > > > one color...
> >
> > > > > I see in the api an intersting property which is
> "view.mouseMaterial"
> > > > > but i haven't find the way to use it....
> > > > > thanks
> >
> > > > > On 9 juil, 21:41, ben <[email protected]> wrote:
> > > > > > Hi Cyril !
> > > > > > " implement differente action on each room/material "
> > > > > > well if you won't change the material, why not use the mesh as
> > > > > > reference for your actions ??
> >
> > > > > > Object3D(yourMesh).addOnMouseOver(action);
> >
> > > > > > function action(e:MouseEvent3D):void
> > > > > > {
> > > > > > var id:String =  e.target.name;
> > > > > >      switch(id){
> > > > > >           case "horseAss":
> > > > > >                kickit();
> > > > > >                break;
> > > > > >           case " LauraBushAss"
> > > > > >                kickItTwice();
> > > > > >                break;
> > > > > >          case " CarlaAss"
> > > > > >                kickItTen();
> > > > > >                break;
> > > > > >         default:
> > > > > >             trace(e.target.name);
> > > > > >                 }
> >
> > > > > > }
> >
> > > > > > if not, I know that a materialData (including name property) do
> > > exist,
> > > > > > but don't know how to access it... take a look at the API !
> >
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
> >
> > > > [email protected]
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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