"you're a legend", I don't know if you're making reference to my old
porn carrier...

they're is a back property to the mesh:

Mesh(tempRef).bothsides = true;
Mesh(tempRef).back = yourMaterial as ITriangleMaterial;// your
material must be a

and to the faces:


for each (var fc:Face in Mesh(tempRef).faces)
{
fc.back = yourMaterial as ITriangleMaterial
}

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