"you're a legend", I don't know if you're making reference to my old porn carrier...
they're is a back property to the mesh:
Mesh(tempRef).bothsides = true;
Mesh(tempRef).back = yourMaterial as ITriangleMaterial;// your
material must be a
and to the faces:
for each (var fc:Face in Mesh(tempRef).faces)
{
fc.back = yourMaterial as ITriangleMaterial
}
