Hi!

I have a hunch it has to do all the calculations to test whether to draw the
outline or not. In that case it will render all the triangles, so yes it
will be slower, the same as using bothsides=true.

The only way around it may be to set ownCanvas=true and trying flash built
in glow filter. I don't know which one might be faster (outline or filter),
but maybe you can test to see?

-Pete

On Tue, Jul 21, 2009 at 12:25 PM, elguapoloco <
[email protected]> wrote:

>
> I have a question about outline!
>
> I was creating a 3D LED clock and thought using an outline would be
> visually cool. Here are 2 tests:
>
> with outline:
> http://www.wemakedotcoms.com/_tmp/away3DOutline/outline/Digital_3D_Cl...
> without outline:
> http://www.wemakedotcoms.com/_tmp/away3DOutline/noOutline/Digital_3D_...
>
> Looking at the stats, when using an outline the scene renders all the
> meshes (including non visible ones). Is there a way to avoid that, or
> is it part of the price of using outline on a 3D shape?
>
> Cheers,
>
> Jerome.




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