Hi, I modified the Max3DS loader to retain the original mesh transforms when loading.
Unfortunately it breaks compatability with the original version, as it no longer flips the x-axis of the models. Instead it applies a transform to the meshes, which swaps the y and z axis. This means that the model after loading is oriented the same way as in the modelling package. The modified version is here: http://groups.google.com/group/away3d-dev/web/Max3DS.as It does not take into account the pivot transform (I think only 3dsmax saves this info), so it may be nescessary to reset x-form models before exporting. It is an easy thing to add to the importer, so if it would be helpful, I can do it very quickly. I hope it's of use to someone.
