hey Micheal

the demo below uses a cursor that is actually a 3d object floating above a
plane - you should be able to mod the code so that the cross in the demo is
replaced by the object you require (sphere/hammer/whatever!)

http://www.infiniteturtles.co.uk/blog/away3d-multimario

hth!

Rob

On Mon, Jul 20, 2009 at 8:09 AM, Michael Iv <[email protected]> wrote:

> First of all I must say it worked BUT I was trying to use a Sphere as  the
> custom cursor . Using Sphere I was getting an effect in which when moving
> the Sphere it was starting to zoom in at me and finally inflating and
> dissapearing behind the camera's view . But when I used a DofSprite2D it did
> work good . Actually I need this functionality for the game  I am working on
> . I have got a 3d room and in it's floor there are holes . Occasionally pop
> up from these holes different objects and the player should smash them with
> a hammer  . I want this hammer to be  a 3d Object and actually to be
> attached to the mouse cursor .and because the environment is 3D I want the
> hammer to get z depth when it goes for a farthest hole on the floor .
>
> On Sun, Jul 19, 2009 at 10:34 PM, ben <[email protected]> wrote:
>
>>
>> Hi sasMaster.
>> Most of time this works like this :
>> In fact you can imagine that you're gonna project your mouse x/y
>> coordinate at a certain distance using the camaera perspective,
>> a kind of ray from your mouse.
>>
>> var ray:Number3D = view.camera.unproject(view2.mouseX, view2.mouseY);
>> ray.add(ray, view2.camera.position);
>> ray.
>>
>> but now you have to deal with at wish z level you want your mouse to
>> act, and this delas more with what you're trying to achieve.
>> tell me more : get intersection with object, draggin, look at mouse
>> position, etc ????
>>
>> anyway, if you want a custom 3d cursor, and you want to place it where
>> the interaction appens, I suggest you to use the e.sceneX,e.sceneY and
>> e.sceneZ of a MoseEvent3D :
>> when adding a mouseEvent3D you can retrun the position in the 3D space
>> where your mouse is projected.
>> ex :
>> scene.addOnMouseMove(posTest);
>>
>> function posTest(e:MouseEvent3D):void
>> {
>>  your false cursor must be an Object3D, this can be for example a
>> dofSprite or any billboard object.
>>  cursor.x = e.sceneX;
>> cursor.y = e.sceneY;
>> cursor.z = e.sceneZ;
>> cursor.moveBackWard(10); /// to keep a distance from the surface
>> }
>>
>>
>>
>>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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