There won't be any reference to it in the Maya docs as it is specific to the scene structure that Awaybuilder expects. A 'section' is simply a top level group that groups the other sub-groups cameras and geometry. If you have already grouped cameras and geometry as listed below, then just group the two groups together and the scene should then be parsed correctly.



On 27 Jul 2009, at 12:30, rob gibson wrote:


Hey thanks for that!

One last question, I had a look through the Maya docs, and can't find
any reference to 'section' in the hierarchy, could you tell me what it
is?

On Jul 27, 3:30 pm, Andreas Engstrom <[email protected]>
wrote:
Hi Rob.

I had a look at the collada file and it looks like the mesh and camera
object are children of the main scene node. Awaybuilder requires a
specific scene structure, that separates these elements from each
other. Currently the scene structure looks like this:

main_node/
        mesh
        camera

Mesh and camera objects currently need to be contained in the
following scene structure to work with Awaybuilder:

main_node/
        section/
                cameras/
                        camera
                geometry/
                        mesh

This grouping is easily done using the Hypergraph panel. Anything left
outside of this structure will not get parsed by Awaybuilder and that
is why it can't find the camera. Hope that helps!

.andreas

On 27 Jul 2009, at 09:00, rob gibson wrote:

I'm having a bit of trouble loading in a maya collada scene and
rendering it using awaybuilder.

I've upload my files here:www.robgibo.com/dev/track_scene_bin.zip

I think the problem is the collada file it's self, as when I check the
cameras available, none are returned.

Could someone point me in the right direction please?

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