Are you using precision:somenumber in your material? You can try with or
without. If it's a precision problem, your best bet would be to use the
Flash10 version, it has the best texture perspective correction.

Also, creepy is a little vague, do you have a demo or something that
illustrates the problem? It could be something else ..but not sure really
unless I see it in action. If it is sensitive material you can send the
demo/example directly to me, I will keep it confidential.

-Pete

On Tue, Jul 28, 2009 at 12:14 PM, G. <[email protected]> wrote:

>
> Hi there,
>
> I have an odd problem with a Plane which material is a BitmapMaterial.
> If I keep the segmentsW and segmentsH amount low, everything is ok,
> the render is really good, but as soon as I raise the number of
> segmentsW and segmentsH the Plane becomes really creepy, as if the
> smooth parameter of the BitmapMaterial had been deactivated. I've
> tried with another BitmapData as material, as long as playing with the
> sizes of the material or the plane, or its position, but the problem
> persists. The thing is I'm using as3dmod and so I need a large number
> of segments so the distorts keep smooth.
>
> how could I solve the problem?
>
> G.




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