Hi scott,
hmm... how did that help?? mesh.pushback just sets a z-sort method,
and it didn't work for me. I am just trying to hide individual
segments within a mesh and it seems visible=false is just ignored.  If
this is not possible, tell me where to look in the source. I'm willing
to hack it.

I'm doing a manual clipping function, so i guess in a sense I am doing
z-sorting.

see what i'm doing here and give it 15 seconds to load.
This is with the OLD LineSegment render method - so it works the way I
want it to, but too slow.

http://www.baslerdesign.com/location/lines.swf

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