Pete Hi,
I wrote you yesterday about JigLibProblem . I  need badly your help  . I am
trying to create the Car like inthe JigLibFlash example of moving Car . I
have setup everything in the code . But I cant create a Colada model  of
mine so that it will work
with the JCar Class . the Focus.dae that is in the example when imported to
flash consist of Meshes and Object Containers . And when I export my own
Collada all the inner parts of the car model are Meshes. And the problem is
that one needs a Steer axis for each front wheel in order to rule the front
wheels themselves . How can I make the DAE Model to export parts as
ObjectContainer3d?

On Wed, Jul 29, 2009 at 4:15 PM, Peter Kapelyan <[email protected]> wrote:

> Your best bet maybe the old school style preloaders, where all the art is
> on frame 1 or 2, and all the code starts on frame 2 or 3.
>
> You can accomplish this by writing your preloader on the first frame of the
> Flash movie, with a bar or minimal graphics.
>
> Most if not all of you library classes need to be set to false on "export
> in the first frame".
>
> If you don't want to write your preloader on the first frame of the FLA,
> you can make your main document class a preloader, with no 3D in it. Once
> this class detects the whole movie is loaded, you can then start a second
> class with all the 3d in it. You would still need all art on frame 2 for
> this to preload anything.
>
> Flash will not preload anything with art on the first frame or a bunch of
> code ont he first frame, so to get it to load the 70-100k (depending on
> which away3d version you use) of away3d files still escapes me in CS3 but I
> think it could be done, just not as easy as in Flex.
>
> I've used both techniques successfully to make games, so I know preloaders
> work. Flash usually puts up a fight at first, and needs to be told what to
> do the right way.
>
> -Pete
>
>
> On Wed, Jul 29, 2009 at 2:47 AM, justaddice <[email protected]>wrote:
>
>>
>>
>> Hi David, My problem isn't using the embed metadata tag (I'm using CS4
>> IDE).
>>
>> I'm simply wanting a pre-loader to show while the swf loads.
>>
>> Cheers.
>> Daniel.
>>
>>
>> On Jul 29, 1:09 pm, "David Zirbel" <[email protected]>
>> wrote:
>> > Hi Daniel,
>> >
>> > Flash CS3 ignores the Embed metadata tag, and CS4 requires some
>> massaging.
>> > Work-arounds for each are described at:
>> > "http://www.flashmagazine.com/Tutorials/detail/using_flex_actionscript.
>> ..
>> > _with_metadata_in_flash_cs3/"
>> >
>> > HTH,
>> >
>> > David Z
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: [email protected] [mailto:[email protected]]
>> On
>> >
>> > Behalf Of justaddice
>> > Sent: Tuesday, July 28, 2009 9:17 PM
>> > To: away3d.dev
>> > Subject: [away3d] Preloader to show loading of meshes + textures.
>> >
>> > Hi,
>> >
>> > I'm using Flash with the 'document class' pointing at my code. I'd
>> > like to make a pre-loader so that users don't just get a blank-white
>> > screen while the swf loads. I've had a go at trying to implement a
>> > standard-preloader, but as I'm using the document class feature in
>> > Flash, things mess up.
>> >
>> > Some (cut-down) code to illustratate what I've got so far:
>> >
>> > public class ddGame extends Sprite
>> > {
>> >
>> >                 [Embed(source="/../images/earth.jpg")] private var
>> > EarthImage:Class;
>> >                 private var earthBitmap:Bitmap = new EarthImage();
>> >
>> >                 public var scene:Scene3D;
>> >                 private var camera:Camera3D;
>> >                 private var view:View3D;
>> >
>> >                 public function ddGame()
>> >                 {
>> >                         // set up the stage
>> >                         stage.align = StageAlign.TOP_LEFT;
>> >                         stage.scaleMode = StageScaleMode.NO_SCALE;
>> >
>> >                         // Add resize event listener
>> >                         //stage.addEventListener(Event.RESIZE,
>> onResize);
>> >
>> >                         // Load in the pre-loader movie clip
>> >                         mLoader = new mPreLoader();
>> >                         addChild(mLoader);
>> >
>> >                         // Trigger updates
>> >                         this.addEventListener(Event.ENTER_FRAME,
>> loading);
>> >
>> >                         // Initialise
>> >                         init3D();
>> >
>> >                         // Create the 3D objects
>> >                         createScene();
>> >
>> >                         //  etc..
>> >                 }
>> >
>> >                 private function loading(e:Event):void
>> >                 {
>> >
>> >                         var total:Number =
>> this.stage.loaderInfo.bytesTotal;
>> >                         var loaded:Number =
>> > this.stage.loaderInfo.bytesLoaded;
>> >
>> >                         mLoader.loader_txt.text =
>> > Math.floor((loaded/total)*100)+ "%";
>> >
>> >                         if (total == loaded)
>> >                         {
>> >                                 this.addEventListener(Event.ENTER_FRAME,
>> > loop);
>> >                         }
>> >
>> >                 }
>> > }
>> >
>> > I've done searches for how to do this online, but nothing has come up.
>> >
>> > Any help appretiated,
>> >
>> > Cheers,
>> >
>> > Daniel.
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

Reply via email to