Hey Eric

thanx for the bug report! this is now fixed and updated in the trunk

cheers

Rob

On Tue, Jul 28, 2009 at 7:03 PM, Eric Decker <[email protected]>wrote:

>
> Using the SpriteRenderSession instead of BitmapRenderSession seems to
> fix this, and there isn't a noticeable difference in performance so I
> guess I'll just use it instead. I don't think that the issue is
> directly because of moving the view3D, but rather an issue with the
> stage. The current app I am working on is a swf that is being loaded
> into a container swf which we have no control over (or are even given
> access to in order to test), so I think that it has something to do
> with findHit referencing the stage of the container and thus
> offsetting the _hitPointX and _hitPointY values. If anyone knows of a
> proper fix, please let me know.
>
> Thanks,
> Eric
>
> On Jul 27, 7:23 pm, Eric Decker <[email protected]> wrote:
> > I ran into a little problem today. Once I create my View3D, I am
> > moving it to the center of the stage. Everything there is fine,
> > however, once I add any interactivity, anything past the center (both
> > horizontally and vertically) doesn't work. So basically, it acts as if
> > only the top-left quadrant of the view is mouse enabled. Is there some
> > sort of interactive rectangle or bounds I need to set if I move the
> > view3D?
> >
> > Thanks,
> > Eric
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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