Perfect, that really helps it make sense. I'm not quite sure what a UV represents, I was thinking normals but there are 3 per face.
cheers Steve On Jul 28, 8:27 pm, "David Zirbel" <[email protected]> wrote: > Hi Steve, > > Here is a snippet of some code I wrote to try to figure out the > vertex/uv/face/mesh relationships. It generates the simplest solid I could > think of: four vertices and four faces: > > // Create vertices: > v0 = new Vertex( 0, 0, 0); > v1 = new Vertex(100, 0, 0); > v2 = new Vertex( 50, 50,100); > v3 = new Vertex( 50,-50,100); > // Create UVs: > uv0 = new UV(0.0,1.00); > uv1 = new UV(0.0,0.0); > uv2 = new UV(1,1); > uv3 = new UV(0.5,0.25); > uv4 = new UV(1.0,0.50); > uv5 = new UV(1.0,0.00); > // Create faces: > f0 = new Face(v1,v3,v2); > f0.uv0 = uv2; > f0.uv1 = uv3; > f0.uv2 = uv4; > f1 = new Face(v0,v2,v3); > f1.uv0 = uv5; > f1.uv1 = uv4; > f1.uv2 = uv3; > f2 = new Face(v0,v3,v1); > f2.uv0 = uv1; > f2.uv1 = uv3; > f2.uv2 = uv2; > f3 = new Face(v0,v1,v2); > f3.uv0 = uv1; > f3.uv1 = uv2; > f3.uv2 = uv0; > // Create mesh: > m0 = new Mesh(); > m0.addFace(f0); > m0.addFace(f1); > m0.addFace(f2); > m0.addFace(f3); > m0.material = phongColorMat; > > HTH! > > David Z > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > > Behalf Of steanson > Sent: Tuesday, July 28, 2009 11:02 AM > To: away3d.dev > Subject: [away3d] Re: generate object from 3d coords > > thanks for the replies! > > I was hoping that I could define some points/triangles and go from > there, is that not possible? > I don't really understand the way that triangles, faces, mesh and > materials are related. Are there some notes, as the docs don't make > the relationships explicit. > > cheers Steve > > On Jul 28, 2:47 pm, Peter Kapelyan <[email protected]> wrote: > > Use can use a Lathe extrusion to create your object. Once it is created > you > > can try to find the faces manually, and overwrite those sides with new > > materials. Let me know if it makes sense. > > > -Pete > > > On Tue, Jul 28, 2009 at 9:07 AM, steanson > <[email protected]>wrote: > > > > For example is there a way to specify local coordinates for say a > > > pyramid, assign materials to each face? > > > > On Jul 28, 9:16 am, steanson <[email protected]> wrote: > > > > If I know / can work out my coordinates in 3d space for an object, > > > > quite a simple one, what is the best way to create this in away3d. I'm > > > > trying to avoid learning a package like Blender. > > > > > thanks Steve > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
